; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="cg109" run/main_scene="uid://caer26earq72c" config/features=PackedStringArray("4.7", "GL Compatibility") config/icon="res://icon.svg" [display] window/size/viewport_width=320 window/size/viewport_height=200 window/stretch/mode="viewport" window/stretch/scale_mode="integer" [importer_defaults] texture={ "compress/channel_pack": 0, "compress/hdr_compression": 1, "compress/high_quality": false, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "compress/rdo_quality_loss": 0.0, "compress/uastc_level": 0, "detect_3d/compress_to": 0, "editor/convert_colors_with_editor_theme": false, "editor/scale_with_editor_scale": false, "mipmaps/generate": false, "mipmaps/limit": -1, "process/channel_remap/alpha": 3, "process/channel_remap/blue": 2, "process/channel_remap/green": 1, "process/channel_remap/red": 0, "process/fix_alpha_border": true, "process/hdr_as_srgb": false, "process/hdr_clamp_exposure": false, "process/normal_map_invert_y": false, "process/premult_alpha": false, "process/size_limit": 0, "roughness/mode": 0, "roughness/src_normal": "", "svg/scale": 1.0 } [physics] 3d/physics_engine="Jolt Physics" [rendering] textures/canvas_textures/default_texture_filter=0 rendering_device/driver.windows="d3d12" renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" environment/defaults/default_clear_color=Color(0.07565539, 0.11304154, 0.053229623, 1)