all stats

Viken's stats

guessed the most

namecorrect guessesgames togetherratio
kimapr240.500
essaie040.000
Dolphy040.000

were guessed the most by

namecorrect guessesgames togetherratio
Dolphy240.500
kimapr140.250
essaie140.250

entries

round #109

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preview.html ASCII text, with CRLF line terminators
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<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <style>
    @font-face {
      font-family: 'Slashes';
      src: url('slash.ttf') format('truetype');
    }

    #display {
      font-family: 'Slashes', monospace;
      font-feature-settings: 'calt' 1;
    }
  </style>
</head>

<body>
  <h2>Make the maze.</h2>
  <textarea id="input" rows="7" style="width:99%;">
aaaaaaaaaaaaaaaaaaaaaaaaaaa
bbbbbbbbbbbbbbbbbbbbbbbbbbb
ccccccccccccccccccccccccccc
ddddddddddddddddddddddddddd
eeeeeeeeeeeeeeeeeeeeeeeeeee
fffffffffffffffffffffffffff    
  </textarea>
  <pre id="display" style="font-size:32px; margin-top:10px;"></pre>
  <script>
    const input = document.getElementById('input');
    const display = document.getElementById('display');
    display.textContent = input.value;
    input.addEventListener('input', () => { display.textContent = input.value; });
  </script>
</body>

</html>
slash.ttf TrueType Font data, 11 tables, 1st "GSUB", 2 names, Microsoft, language 0x409, type 1 string, SlashesRegular

round #108

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quine_eniuq.lua ASCII text
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                                                                    s=[==[_/|##
                                                                  ################
                                                                ####################
                                                               ######################
                                                              ########################
                              ##############                  ###########hi###########
                       ############################           ########################
                   ####################################        ######################
                ##########################################      ####################
             ################################################     ################
           ####################################################     ###########
         #####################################             ######
        ####################################                 #####
      #####################################                   ######
     #####################################                     ######
    ######################################                     #######
   #######################################                     ########
   #########     #########################                     ########
  ##########     ##########################                   ##########
  ##########     ############################               ############
 ###########     #############     ####     ####         ################
 ###########     #############     ####     ####    ####     ############
 ###########     ###########|_     ____     ____________     ____________
 ___________     _____________     ____     ______           _____local_b
 ody=s:gsub(     /_________"%s     ",""     )loc    al_s     pc=body:matc
 h(".")local     _eol,mark=bod     y:__     _/_    _____     ____match(sp
  c.."*(.)(.               )")     loc      al_    lead,     rest=body:m
  atch(".*".               ./__             ___    ____      ___mark.."(
   "..spc.."               *)(.*)           ")lo         ca  l_indent=l
    ead:gsub(__/_______________spc,"_")local_tail=rest:gsub(spc,"_"):g
     sub(_/__________________eol,"\n")local_open,close="[==[","]=="/_
      ____________________.."]"print(indent.."s="..open..s/_________
       __________________..close..tail)______]==]local body=s:gsub(
         "%s","")local spc=body:match(".")local eol,mark=body:
          match(spc.."*(.)(.)")local lead,rest=body:match(".*"..
            mark.."("..spc.."*)(.*)")local indent=lead:gsub(
               spc," ")local tail=rest:gsub(spc," "):gsub(
                  eol,"\n")local open,close="[==[","]=="
                     .."]"print(indent.."s="..open..s
                           ..close..tail)

round #101

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guesses
comments 1
evie

this does not do anything to the blue channel


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101.ua Unicode text, UTF-8 text, with no line terminators
1
°img &frab "download.png"

round #100

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guesses
comments 1
Io

i hate this. wow


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do_you_know_who_i_am_now.luau ASCII text, with CRLF line terminators
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print(1)
print(2)
print(2)

local i = 3
local last = 2
while i < 100 do
	local num = 2 - i % 2

	print(num)
	i += 1

	if last == 2 then
		print(num)
		i += 1
	end

	last = num
end

round #99

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99.luau Unicode text, UTF-8 text, with CRLF line terminators
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-- https://play.luau.org/

-- I am absolutely losing it over this polyomino nonsense.
-- I swear these rotations are conspiring behind my back.
-- I may evaporate.
-- This code will either enumerate every polyomino or take me down with it.
-- I've decided to neglect reflections and rotations because I value survival.

type Polyomino = { { number } }

local known = {} :: { [number]: { Polyomino } }

local function doPolyominoesMatch(polyomino1: Polyomino, polyomino2: Polyomino): boolean
	if #polyomino1 ~= #polyomino2 then return false end
	if #polyomino1[1] ~= #polyomino2[1] then return false end

	for y = 1, #polyomino1 do
		for x = 1, #polyomino1[y] do
			if polyomino1[y][x] ~= polyomino2[y][x] then
				return false
			end
		end
	end

	return true
end

local function isUnique(polyominoToCheck: Polyomino, n: number): boolean
	for _, polyomino in known[n] do
		if doPolyominoesMatch(polyomino, polyominoToCheck) then
			return false
		end
	end

	return true
end

local function addToPolyomino(polyomino: Polyomino, posx: number, posy: number): Polyomino
	local height = #polyomino
	local width = #polyomino[1]

	local offsetX = if posx < 1 then 1 else 0
	local offsetY = if posy < 1 then 1 else 0
	local newWidth = math.max(width + offsetX, posx)
	local newHeight = math.max(height + offsetY, posy)

	local newPolyomino = table.create(newHeight)
	for y = 1, newHeight do
		newPolyomino[y] = table.create(newWidth, 0)
	end

	for y = 1, height do
		for x = 1, width do
			newPolyomino[y + offsetY][x + offsetX] = polyomino[y][x]
		end
	end

	newPolyomino[posy + offsetY][posx + offsetX] = 1

	return newPolyomino
end

local function polyominoes(n: number): number
	known[n] = {}

	if n == 0 then
		table.insert(known[n], { { 0 } })
	elseif n == 1 then
		table.insert(known[n], { { 1 } })
	else
		for _, polyomino in known[n - 1] do
			local height = #polyomino
			local width = #polyomino[1]

			for y = 1, height do
				for x = 1, width do
					if polyomino[y][x] == 0 then continue end

					local neighbors = {
						{x + 1, y},
						{x - 1, y},
						{x, y + 1},
						{x, y - 1}
					}

					for _, neighbor in neighbors do
						local neighborx, neighbory = neighbor[1], neighbor[2]

						local isEmpty = neighborx < 1 or neighbory < 1 or neighborx > width or neighbory > height or polyomino[neighbory][neighborx] == 0

						if isEmpty then
							local newPolyomino = addToPolyomino(polyomino, neighborx, neighbory)

							if isUnique(newPolyomino, n) then
								table.insert(known[n], newPolyomino)
							end
						end
					end
				end
			end
		end
	end

	return known[n] and #known[n] or 0
end


local function printPolyomino(polyomino: Polyomino)
	for y = 1, #polyomino do
		local row = ''
		for x = 1, #polyomino[y] do
			row ..= if polyomino[y][x] == 1 then '██' else '  '
		end
		print(`  {row}`)
	end
end

for i = 0, 4 do
	local count = polyominoes(i)

	print(('='):rep(40))
	print(`n = {i}  ({count} polyominoes)`)
	print(('='):rep(40))

	for j, polyomino in known[i] do
		print(`  #{j}`)
		printPolyomino(polyomino)
		if j < #known[i] then
			print(('-'):rep(20))
		end
	end

	print()
end

round #51

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what.lua ASCII text, with no line terminators
1
print(io.read():len())